![]() Basically, I play a 150 second sequence (give or take) where I run though a section of the game and fight a bunch of hellspawn. One thing to note is that my Doom benchmark sequence uses FRAPS for OpenGL and PresentMon for Vulkan, and there is a bit more variance between benchmark runs than some other games. ![]() I could have also tested at 1080p High or Medium quality, but the gains in performance aren't all that great and at some point I had to draw the line and simply finish the testing. (Trying to put everything into one chart just resulted in a massive pile of results that ends up not being particularly readable, though if you're interested, here are the full 1080p, 1440p, and 4K results.) I'll discuss each chart in turn, starting at 1080p. ![]() For the charts, I've separated each resolution into AMD and Nvidia hardware, and colored Vulkan results red and OpenGL results blue.
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